Madden NFL 11 Mini Review

maddennfl11xbox360

As I wrote earlier this week, the Madden NFL 11 Demo is available on Xbox Live for your football playing pleasure.  I grabbed it and played through a few games and wanted to share my impressions about the latest version of this historic game franchise.

Let me start by saying I think EA has done a very good job with this game.  When the first indications started coming out earlier this year about some of the new features a lot of hard core Madden gamers were worried that the complexity they loved about the game was going the way of black and white TV.

That is not the case though.  Those players who want to delve into individual play selection can do that in the classic madden mode for play calling or they can use the new GameFlow feature. 

GameFlow simulates the offensive or defensive coordinator talking to you through your helmets communications system.  I admit it was pretty cool to have them explaining to me the play we were running, what to watch for and how to take advantage of things.

You see GameFlow selects the plays for you based on your game planning – just like NFL teams prepare for different teams with an idea on how they want to attack the other team on the field GameFlow does the same.  It is fully customizable or you can use the tendencies of your favorite football teams coach.

The graphics are a further upgrade from last years and includes all new motions – called LocoMotion – on how the players move around the field, swarm to the ball and react to other players.  I most especially notice how players swarm to the ball carrier – just like in an NFL game.

Some items of note on the game:

  • Turn the volume down on your headset – the coordinators voice is LOUD when using GameFlow and the headset.
  • GameFlow can be done without the headsets.  The comment will be displayed on the game screen and most of the time you can hear the coordinator. However, if the announcers are talking it does not get verbalized.  With the headset you always hear it.
  • The coordinators comments about how to approach a certain play or situation can become repetitive but I did not notice it so much that it drove me crazy.  That might change as the number of games played goes up.
  • You can now use both analog sticks to control your players.  The right stick allows combo moves and the balance of the player to lean in a certain direction.
  • The kicking meter has changed again.  It now sits sideways in the lower center of the screen on all kicking plays.  The speed at which the indicator moves is related to the level you play the game at (Rookie, Pro, All-Pro). The more difficult the level the quicker it moves.
  • The game moves much faster using GameFlow because your not spending time in the play selection screens in between plays.
  • Your not just restricted to GameFlow even when using that mode in the game your playing.  Classic play calling is available with a push of the X button on your Xbox 360 controller plus you can audible out of any GameFlow play that has been selected.
  • Audibles appear along the bottom of the screen as well – quick stick move and a button push lets you pick an alternate play to run.
  • You still have control over your defensive alignments to shift players based on what you see on the field in the other teams formation.
  • Gus Johnson is absolutely superb as the play by play announcer.  His energy during the calls is right on the mark.

Madden NFL 11 will be available on retail shelves 10 August 2010.  Walmart already has it on pre-sale and will give you a $20 eGift card with the purchase and give you free shipping along with release day delivery.

So have you played it yet? What do you think?

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  • andreas

    I’ve begun playing and i bug i have experienced is that my 2 starting receivers in franchise mode aren’t playing at all, both when i play or simulate and it doesn’t matter if i switch them to 3rd and 4th receivers

  • Rob

    I loved the demo. I pretty much have all the feelings you have about the game. I am looking forward to the live madden moments feature the most though. You purchase a moment from the week using madden coins. You can purchase a specific moment from a specific team, or that weeks for all 32 teams or the whole year! There were some weird things. I mean, it seems whenever you do replay’s, it shows the bad side of the game (strange body part glitches). There is still the slight “magnet hands” problem when the receiver catches, and the release out of the QBs hand still looks weird. They did get the cuts and feet movement down where it looks like they are actually making contact with the turf tho. I miss some of the replay controls though. Not sure if in the full version you can step by step the replay, slo mo it or have the option to save it. The TV appearance was spot on too, the arenas looked amazing and the crowd sounder realistic. I got the same moment of the game glitch too, it continually showed replays after each quarter (and the highlight of the game too) of 10-12 yd runs by the Jets, even tho they were losing. I made an amazing David Tyree helmet catch in double coverage and that didn’t show up! Overall, I would say, Demo impressions were great, 9.0/10

    • http://WindowsObserver.com Richard Hay

      Rob – great input on the demo – thanks for sharing with our readers.

      Ever think about doing game reviews?

  • B-man

    So, I give it mixed reviews. Last Madden I played was 2008. The graphics are great, but the play seems a little choppy. Running was difficult without a speed burst, as it used to be fun to ride a pulling tackle, make a cut and burst forward. Passing was not as accurate, but I’ll chalk that up to user error; however I don’t think Manning would ever miss a receiver as badly in a real game without pressure. Also, two glitches: it said my field goal hit the crossbar and went through( it missed). And the last play of the game my receiver caught the pass in the end zone to win, but was ruled out of bounds…the funny part was that the game ended with my fans celebrating…even though we lost by 4.

    • http://WindowsObserver.com Richard Hay

      B-man – great comments. I have also had the weird replay thing happen that was a missed pass.

      In the settings the sprint mode can be set to always on or off where you push the button. I find that frees up a finger for other actions so I like that for the speed burst.

      I am interested in seeing the full game to see the fit and finish of things which I think will address alot of the out of sync comments that you heard.

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  • Brad

    i think it was great. the gameflow is awesome. want i first started to play it i thought this is going to be hard. because last madden game i played on a xbox system was madden 2005 on my original xbox. but i got the hang of the demo before the end of the first quarter. which then i show the game was set to pro. so that why it was alittle harder then i throught. but still win with the jets 35 to 17. what i don’t like about the demo was they don’t use the super bowl champions. but what i find was stupid was the highlight reel of the game was my player missing the ball. hope they fix that. because i don’t think you want to see a bad pass as a highlight reel.

    • http://WindowsObserver.com Richard Hay

      You know I found that as well – the last play big crunch of the game being a missed pass! I would think (and hope) that gets sorted out in the full release.